maelstrom wanderer edh competitive

With early versions of the deck that just had Misthollow, it was easy to just grab the Griffin, Foresight and Selective Memory, not only grabbing your combo piece but also making sure that extra copies of the same effect were now off the table - Selective Memory is pretty useless if Misthollow Griffin is already exiled. fine jewelry collections; crash course statistics. When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. The only way this could be any better is if we had access to white for Academy Rector. Keen Sense - This is a relatively new addition to the deck, but I added it since A) it does go infinite with Niv-Mizzet, the Firemind and B) I like drawing cards. In RUG colors you don't have much tutor options for Food Chain. Bring To Light will roundabout tutor for Misthollow (via Manipulate Fate), or one of your creature combos (via Fierce Empath/Imperial Recruiter), but again, no Food Chain. Anger of the Gods - Used to clear out the little creatures (there are a ton in my meta) and to make sure that my Maelstrom Wanderer doesn't have to fight a ton of chump blockers since he doesn't have trample. To any Tier 2 competitive deck, Wanderer was a joke. You can cast it on turn 2 and immediately pull out Misthollow/Scourge and 1 or 2 other cards (usually Selective Memory and/or Foresight), drawing a card, and making sure the second piece of your combo is safe and sound in Exile until youre ready for it. Save. Let's all work together and get Maelstrom Wanderer banned. youre pretty much willing to sacrifice anything to get to one of your combo pieces. There's transmuting Drift of Phantasms and fetching it with Bring to Light. 2.1) with infinite mana you get infinite damage with infinite recasts of maelstrom with deadeye (pair/exile) or food chain or temur sabertooth (bouncing) or evolutionary leap (sac) or kiki jiki (legendary rule), flameshadow conjuring and infinite hasty palinchron tokens, 2.2) tooth and nail combo: deadeye and palinchron for infinite mana and infinite recasts of maelstrom, 3) Eternal Witness or archaeomancer + Time Warp or Temporal Manipulation + Dead Eye Navigator: infinite Turns, 4) food chain and squee: infinite colored mana. The ones that I run are Kiki/Exarch and Food Chain. Oracle of Mul Daya - Playing lands is great. Yidris, Maelstrom Wielder: Yidris is also a Maelstrom general, and hes even a combo general, but his focus is much more on storm than anything else. If we draw this, then we have a great utility card that can counter, bounce, tap, and draw. Wood Elves: Permanent land-ramp is most important so were not impacted by early removal spells. Date added: 3 days: Last updated: 10 hours: Legality: This deck is Commander / EDH legal. The creatures are what make this deck. . This will also lead to a fair number of oops, I win scenarios, but can also be led into with any of the numerous three drops. Food Chain - Besides going infinite with Misthollow Griffin and allowing me to cascade through my deck, this allows me to sacrifice my tokens from the Kiki-Conscripts combo to cascade infinitely and also gives me a little bit more mana when I might not have enough lands. $639. Playing the best draw spells in our colors just opens our options, same as any other deck. Maybe you find some inspiration and synergies. Youre not trying to make yourself impenetrable, youre just trying to gum up the works while ramping yourself. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, TCGplayer.com, CardKingdom.com, CardConduit.com, Cardhoarder.com, MTGOTraders.com. This site 2023 TappedOut.net, LLC Will eventually be replaced with Worldly Tutor, Skyshroud Claim - More ramp, plus it grabs Dual Type Lands. Help | Can fetch Purph+Griffin if you already have Food Chain; Kiki+Conscripts to just kill the table, DEN+Palinchron to get infinite mana, or can just search up things like Rec Sage and Glen Elendra Archmage to protect your game plan or destroy something thats stopping you from going off. Kalamax upgrade for Christmas : EDH. See our privacy policy. I began playing EDH around 2012 or so, and it very quickly overtook every other format for me in terms of fun and complexity. Nontheless i like your deck and concept and wish you good Luck with it, but it wont compete against "normal" cEDH decks. Worldly Tutor will find any of our creatures, but we cant find Food Chain. Repeat steps 3-4, with epiphany targeting opponents to draw cards until they draw their decks and loses. And though in my heart I consider myself a G/B player, I am not above recognizing a powerful general wherever it may be, so my EDH lists are pretty varied. Im playing this deck for 5-6 years, it has gone through a lot of changes over time, I won 4 out of 5 semi-competitive tournaments in my area and looking here for maybe some ideas for improvement. Generally speaking youre only going to hit turn 8 or so, anyway, so the life loss is negligible. $104. Additionally, we can cascade in whatever order we want, as the cards we dont want to cast simply go on the bottom of the library, to be cascaded into again. Just need that one artifact gone? Press question mark to learn the rest of the keyboard shortcuts, Tasigur Control | Maelstrom Beats | UBx Doomsday Storm. MW gives you two cards right away, and Animar has protection from the two best removal colors and can kill a player as early as T3. Copied to clipboard. Also, could someone link a competitive list? I wasnt going to beat Prossh to Food Chain; I wasnt going to keep Zur off the field; I wasnt faster at ramping than Sidisi. The counterspell package in here is also geared towards Maelstrom himself and while using him for value, it would be terrible to lose him it. Jace, the Mind Sculptor - Brainstorm. I certainly CAN recover from losing a tutored-for card, but its a huge liability and often not worth it. So, I actually have quite a bit to add in here. The only downside is not having Jeleva which is typically your backup plan. Maybe even a temur sabertooth as this goes infinite with docksite and helps you get your wanderer back once in infinite mana mode. Add in as much artifact and land ramp as you can, and presto! See what removal you can dig for. I have no issues with budget, and i'm looking for a list to take to the edh events at GP Atlanta. Thanks! This is a fantastic resource. Additionally, our land/artifact ramp comes into play untapped and ready to go, giving us greater ramping abilities, whereas mana dorks require a turn before theyre online. The faster we hit Food Chain, the more likely we are to win. 47% of 17 decks +47% synergy. + Temur Sabertooth - He bounces Maelstrom Wanderer back to my hand to help me cascade some more, Ulamog, the Infinite Gyre - besides being the only spell I cannot cascade into, he is mainly there as utility against decking myself or people who are trying to mill me (we have a player like that in my current meta) Eventually will be replaced with Kozilek, Butcher of Truth. Tutoring for combo pieces at the same time will make it so that you can at some point just untap and win. EDHREC Home Cards Maelstrom Wanderer Maelstrom Wanderer (Card) $15.99 $14.87 5.82 TIX 0 decks Scryfall Average Type Distribution Land ( 34) Planeswalker ( 1) Enchantment ( 6) Artifact ( 8) Sorcery ( 11) Instant ( 8) Creature ( 31) Related Content Ranking every battlecruiser card in EDH using EDHREC! Consecrated Sphinx - This creature will paint a large target on your back and itself, but the value gained from it is well worth it. Press J to jump to the feed. This is pretty fun. I see your deck while browsing Moxfield, interesting conception, dont u think about trying [[Lurking Predators]] in it? Not only does it have a respectable body that will stop a fair amount of creatures from coming your way, its also 100% expendable past its ETB ability, which, if youre not hip on reading, will dig you six cards deep into your library if you need it to. With the ramping you did in the first few turns, its entirely possible to have a turn 5, 6 or 7 Oops! If you are basically running "goodstuff" wanderer, then probably not well. TappedOut.js Blog Widget. Animar also likes playing combo. And even I will concede the fact that First Sliver is outright better. RUG (Temur). There is very little, if any fast combo, and I still dont believe that Wanderer can defeat something like a highly tuned Gitrog deck, or Ad Naus Sidisi, without actively mulliganing to countermagic. Specific tutors can find you what you need, but of course have RUGs peculiar little twists with them: Bring To Light, Foresight/Manipulate Fate, Gamble, Selective Memory, Impulse, Intuition, Long-Term Plans and Worldly Tutor all either search for specific types of cards, OR have the very strong possibility of screwing you over when theyre supposed to help you. Have an enjoyable 8-day Uniworld cruise down Rhine River through a few cities of Western Europe . On the other hand, we also have tutors such as Manipulate Fate, which is perfect for our deck. All emails include an unsubscribe link. Rarity (main - side) 38 - 0 Mythic Rares. I will be glad to hear your comments and ideas, as well as if someone tries to test it in their cEDH pods. They also, of course, work with Food Chain. Current testing versions of this list are running both Time Warp and Capture of Jingzhou, just to give me a bit of extra reach and another turn to hit a combo; both may be cut for more actual control cards. He would have to have 3-4 ramp cards to hit the board by turn 4, which is quite a stretch compared to something like Tazri FC or Zur Doomsday who don't need as much ramp and are far more consistent. Date added: 3 weeks: Last updated: 1 week: Legality: This deck is Commander / EDH legal. Garruk Wildspeaker - Helps untap lands to cast more spells, provides blockers, and, if needed, can make Maelstrom Wanderer stronger with trample to hit even harder. Deceiver Exarch - A redundancy for the Splinter Twin combo, he can also help generate a lot of mana if we have Gaea's Cradle on the field. Exploration - I enjoy playing lands so much, that I wanted to put down an additional one every turn, especially since I can draw a lot of cards very quickly May replace with Burgeoning. OPs looks like a high powered edh deck. This is why, for instance, Enigma Sphinx saw a fair amount of usage at first, followed in time by Etherium-Horn Sorcerer and Maelstrom Wanderer, the latter of which quickly vaulted in demand. Out came the dragons, the Jokulhaups, the Avenger. This looks like a cEDH deck. This site 2023 TappedOut.net, LLC While the mana base is not optimized just yet, the rest of the deck is for the most part. Thanks. the Maelstrom deck generates immense value but cant close out the game and now we have a situation where they can drop bomb-after-bomb. Commander / EDH* Ramp hard. I started playing Magic during my freshman year and I started EDH the summer between my freshman and sophomore year of college. Boom//Bust - This is used to help destroy everyone's lands so that I can slam down my Wanderer and beat everyone to death while they are recovering from the destruction Will eventually be replaced with Wildfire, Cultivate/Kodama's Reach/Explosive Vegetation - These are just generally great ramp cards that help me not miss land drops as well. Redirecting abilities is powerful. Orcish Lumberjack - Used to squeak out a little bit more mana. Youre not particularly ramping into anything - youre not trying to hit Wanderer mana as soon as possible - but the value it can give you if you start chaining dudes together is undeniable. These are pretty typical, but for reference: Tooth and Nail: If unanswered, will win you the game. Sure, there are times when you can hypothetically hit two ramp spells.But even if that's the case it still serves you to cast this powerful commander on the following turn if it dies. I will usually not drop Surge unless I have nothing else to do, because it telegraphs my game plan without an effective way to actually END the game. Ive been a Magic player since 1997; my very first starter deck was Mirage, and the very first rare I ever opened was Phyrexian Dreadnought. Reply . Birds of Paradise - A 1 drop mana dork is nice, and while it is a one of, it never fails to help me win. Recast maelstrom and sac him infinite times, 5) mass bounce spell + eternal witness or archaeomancer: bounce all nonland permanents every turn, 1) Palinchron + Riku of Two Reflections + 7 lands: infinite Palinchron tokens and infinite colored I grabbed up my copy of Surrak Dragonclaw and built the most Timmy deck one could think of. Not only can you ramp into more land drops via Wood Elves and similar, but Food Chain actually enables you to cast Wanderer several times - upwards of 6 or 7 times - in a single turn, with just one or two creatures on the board. Maelstrom Wanderer is an 8 cost 7/5 Temur Legendary Elemental Creature that grants your creatures haste and has cascade, cascade. Its a great answer to an early Zur, as well, since a subsequent swing will just so happen to find our Food Chain, which will then eat Zur to help us cast a super early Wanderer and combo out. So thats it! I played him for a year and a half and never could beat tier one decks without a solid fuck up on thier part or really good luck. For this reason, your initial mulligan is very important: generally speaking, you dont need to mull into rampyoure going to find it, it will happen, dont worry. Maelstrom Wanderer. > Infinite mana and cascades, Maelstrom Wanderer Desperate for a land? 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maelstrom wanderer edh competitive

maelstrom wanderer edh competitive